Author Topic: New Terrain Styles system  (Read 1320 times)

Offline David Burke

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New Terrain Styles system
« on: August 07, 2016, 06:09:37 PM »
I just finished a new Terrain Styles system so...

I decided I had to make some official terrain styles for Skin and Meat.
Skin has pimples.
Now I need to make landscape parts to replace bushes and trees with short hair and 12 foot tall thick strands of hair.
The stream is now puss.   :D
You have to strip the skin off to make roads.


Offline David Burke

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Re: New Terrain Styles system
« Reply #1 on: September 17, 2016, 01:39:58 PM »
I finished converting landscape elements like trees to the new system I used for terrain, at the end of August.
I added an automatic variation on terrain color.



In September I have been working on writing golf ball physics, almost done.
It seemed like the thing to do at the time.

I've included a Driver, 5 Iron, 9 Iron and Wedge. No putters yet.

Driver flight track:


This is at 1/3 scale.
I made everything work at full size, then scaled things down.