Brikverse Forum

The Brikverse => Brikverse Discussion => Topic started by: David Burke on August 07, 2016, 06:09:37 PM

Title: New Terrain Styles system
Post by: David Burke on August 07, 2016, 06:09:37 PM
I just finished a new Terrain Styles system so...

I decided I had to make some official terrain styles for Skin and Meat.
Skin has pimples.
Now I need to make landscape parts to replace bushes and trees with short hair and 12 foot tall thick strands of hair.
The stream is now puss.   :D
You have to strip the skin off to make roads.

(https://dl.dropboxusercontent.com/u/10454876/Brikverse/ScreenShots/PlanetSkinMeat.jpg)
Title: Re: New Terrain Styles system
Post by: David Burke on September 17, 2016, 01:39:58 PM
I finished converting landscape elements like trees to the new system I used for terrain, at the end of August.
I added an automatic variation on terrain color.

(https://dl.dropboxusercontent.com/u/10454876/Brikverse/ScreenShots/Golf_1.jpg)

In September I have been working on writing golf ball physics, almost done.
It seemed like the thing to do at the time.

I've included a Driver, 5 Iron, 9 Iron and Wedge. No putters yet.

Driver flight track:
(https://dl.dropboxusercontent.com/u/10454876/Brikverse/ScreenShots/GolfBallTrack.jpg)

This is at 1/3 scale.
I made everything work at full size, then scaled things down.